Cloud gaming
P2P Cloud Gaming: a player gets a remote game session; a GPU host provides the hardware.
In development
What this covers
- Node registry and secure agent enrolment
- WebRTC, STUN/TURN and session isolation
- Time metering and transparent pricing
- Checks for licences, commercial streaming rights and anti-cheat compatibility
Session infrastructure is not running. We accept applications from players and GPU hosts. A simulated session is never presented as cloud gaming.
No promises of zero ping, guaranteed host income or running any game. Hosts never receive player passwords or tokens.